FuncWorks, LLC ’s first XNA game, IncaBlocks , is now available on Xbox Live Indie Games (XBLIG)! This game represents the many hours and weekends Dylan , Cicelie and myself worked the past several months. Looking back at SVN, I started this as a side project to ROCS around July 30th. Shortly thereafter...
I recently got brought on board to a new client where, true to form, a project was in a state of failure - everybody sort of knew it, but nobody would say it out loud. What Was Going Wrong? After my initial assessment, I made a quick decision that the major thing holding everyone back was an early decision...
If you have not hear, Karl Seguin has authored a great, short eBook which he is giving away free to the world. This book is based of his blog series of the same title. Do yourself a favor and go download this book, it is pretty short and is a great read. There are great nuggets of information...
Prompted partially by some comments yesterday on my post on How to Make Late Software, Even Later , and partially by a discussion on the altdotnet Yahoo list, I wrote this long email. As it became an epic in its own right, I thought it deserved a blog. We Are Doing Agile! I can claim to be doing Agile...
I just listened to Scott Hanselman interviewing Dave Laribee regarding ALT.NET . I really like what Dave had to say, and I encourage everyone to go and listen. I've been reticent about the ALT.NET movement (aside from my initial surge of enthusiasm.) I'm a bit shy when it comes to controversy...
In my last post I think I struck a cord with some people in my post 'Unit tests taking too much time'. My intent was NOT to sound like an elitist Agilist or any else of that nature. My intent was simply to put a post out there about the misperception (in my opinion) about how writing unit tests...