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Caliburn is a framework designed to aid in the development of WPF and Silverlight applications. It implements a variety of UI patterns that are geared towards solving problems encountered in real-world scenarios. It's goals are: Support building WPF/SL application that are TDD friendly. Implement...
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Some of you may be wondering about the status of Caliburn. I'm presently working on the new version and am having great success making it compatible with both WPF and Silverlight. It hasn't been easy, but it is going to work. There's a lot of under-the-hood improvements...
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I've blogged previously about inconsistencies between SL 2 Beta 1 and WPF. In my previous post I mentioned a few critical things that I felt would make it hard for WPF developers to move code between the two platforms. Most of my complaints were not addressed in the updated Beta 2 of Silverlight...
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After asking some questions of the community and doing some thinking, I've finally devised a plan of action for Caliburn: I'm going to freeze the current source code where it's at. Anyone who is using it can be assured that it's not going anywhere. However, I will not be making...
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First I'd like to say that I'm stoked about the work the Prism team has been doing. I have to admit that when they started out in January to deliver a set of guidance for building composite WPF applications, I was skeptical. But they have come a great distance and I am truly...
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Hadi has just posted part 2 of his tutorial on building composite applications with Caliburn. In this post he covers basic usage of the EventBroker, ActionMessages and shows one way of putting the pieces together by using the PresenterHost control. Great job!
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The WPF book Christopher and I wrote earlier this year is finally off to the printers! It's 480 pages of full color goodness. We were pretty excited to have the opportunity to talk about things like SoC/SRP, DI, MVP, etc within the context of building some real applications. Below is the table of...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
06-04-2008
Filed under:
Filed under: WPF, .NET 3.0, Xaml, databinding, Control Templates, Animation, 3D, WPF/e, .NET 3.5, Caliburn, Silverlight
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I've just put together a document briefly describing the current set of features that Caliburn supports. I've added it to the official documentation and copied it below. If you are new to Caliburn, this should give you a good idea about what we've been up to. I say "we"...