-
Yesterday I delivered my talk, “Build Your Own MVVM Framework,” at Mix. Thanks to all who came out to listen and allow me a short time to share some of my ideas. I’m very grateful to have had this opportunity. Thanks also to all who voted for the talk. If you were not able to make it...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
03-16-2010
Filed under:
Filed under: WPF, Xaml, databinding, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, RIA, MEF, MVVM, UI Architecture
-
Tomorrow I kiss the wife and baby goodbye (sadly) and hop on a plane heading to Mix in Las Vegas . This year I have the unique honor and privilege to present “Build Your Own MVVM Framework.” I’ll be speaking Monday afternoon at 3:30 PM in Lagoon F. Here’s the official description...
-
On February 28, 2010, Activision issued a Cease and Desist order against Phoenix Online Studios, creators of “The Silver Lining,” an unofficial sequel to the King's Quest series The sequel had, in 2005, been approved for non-commercial release by the owner of the King’s Quest IP...
-
Since our v1 release of Caliburn in October, we’ve had a healthy amount of bug fixes and feature improvements. The community has really gotten involved and contributed in a big way. The result of this contribution is the forthcoming v1.1. As of this post, the release candidate is available for...
-
It’s shameless, I know. But, please vote for my sessions at Mix :) The voting tool can be accessed here: http://visitmix.com/opencallvote/ Below are titles, descriptions and links to where you can vote for each of my submissions. Votes must be submitted by Friday, January 15, 2010.* Title : Build...
-
Over the next several months I am going to be releasing various starter kits/samples for Caliburn. Each sample will demonstrate a different application style. I’ve factored each sample so that it has a reusable mini-framework, allowing developers to easily take the shell and start plugging in their...
-
You can check it out immediately at http://silverlight.net/getstarted/silverlight-4-beta Here's a couple of other links to help you get started as well: http://wildermuth.com/2009/11/18/Silverlight_4_Beta_Announced! http://johnpapa.net/silverlight/silverlight-4-beta-announced-at-pdc09-great-learning...
-
Hooray!!! I finally released Caliburn v1 to RTW and got the official site launched ! This has been a long time coming and I could not have done it without the generous help and support of the .NET community, family and friends. Many individuals contributed by finding bugs, submitting patches, recommending...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
10-26-2009
Filed under:
Filed under: WPF, Xaml, databinding, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, DSL, RIA, MVVM, UI Architecture
-
FuncWorks, LLC ’s first XNA game, IncaBlocks , is now available on Xbox Live Indie Games (XBLIG)! This game represents the many hours and weekends Dylan , Cicelie and myself worked the past several months. Looking back at SVN, I started this as a side project to ROCS around July 30th. Shortly thereafter...
-
So the fires continue to burn, as Joel Spolsky’s internet access hasn’t been disconnected. For someone who is supposed to be an idiot and irrelevant, a lot of people still read and link to him. I guess one guy is corrupting all the new developers, who are assumed to be reading Joel’s...
-
Today I’ve made the RC3 of Caliburn v1 available. I’m going to let it sit for a couple of weeks, then I will RTW. Please take time to update your code to this new version and post any bugs to the codeplex site . Any bugs not found in the next couple of weeks will have to be fixed in v2. Below...
-
DevLink 2009 has come and gone. Thanks to the hard work of John Kellar and crew it was once again awesome. John and DevLink were the inspiration for CodeStock , and this year managing a 3 Day event with 730+ attendees proved he’s still the master and I’m the padawan apprentice (whether I’m...
-
I’ve put a ton of work into this release and I think we are finally almost ready for RTW! You can get the new RC2 bits here . Please download them, try them and help me squash any final bugs that may remain. Below is a list of things that have changed since RC1, its quite significant: Added the...
-
On Friday I published the Release Candidate for Caliburn. You can get it here . I’m hoping to only do bug fixes and a few minor changes between now and release. There have been quite a few important changes since the Beta: Refactored assemblies for greater ease of use. Implemented an Application...
-
Game review site Giant Bomb has a great article about Mass Effect 2’s development process . The article is written by one of the review staff, who doesn’t have development experience, but went to a GDC talk on Bioware’s development process to see if he could glean any information on...