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Hooray!!! I finally released Caliburn v1 to RTW and got the official site launched ! This has been a long time coming and I could not have done it without the generous help and support of the .NET community, family and friends. Many individuals contributed by finding bugs, submitting patches, recommending...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
10-26-2009
Filed under:
Filed under: WPF, Xaml, databinding, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, DSL, RIA, MVVM, UI Architecture
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FuncWorks, LLC ’s first XNA game, IncaBlocks , is now available on Xbox Live Indie Games (XBLIG)! This game represents the many hours and weekends Dylan , Cicelie and myself worked the past several months. Looking back at SVN, I started this as a side project to ROCS around July 30th. Shortly thereafter...
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So the fires continue to burn, as Joel Spolsky’s internet access hasn’t been disconnected. For someone who is supposed to be an idiot and irrelevant, a lot of people still read and link to him. I guess one guy is corrupting all the new developers, who are assumed to be reading Joel’s...
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Today I’ve made the RC3 of Caliburn v1 available. I’m going to let it sit for a couple of weeks, then I will RTW. Please take time to update your code to this new version and post any bugs to the codeplex site . Any bugs not found in the next couple of weeks will have to be fixed in v2. Below...
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DevLink 2009 has come and gone. Thanks to the hard work of John Kellar and crew it was once again awesome. John and DevLink were the inspiration for CodeStock , and this year managing a 3 Day event with 730+ attendees proved he’s still the master and I’m the padawan apprentice (whether I’m...
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I’ve put a ton of work into this release and I think we are finally almost ready for RTW! You can get the new RC2 bits here . Please download them, try them and help me squash any final bugs that may remain. Below is a list of things that have changed since RC1, its quite significant: Added the...
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On Friday I published the Release Candidate for Caliburn. You can get it here . I’m hoping to only do bug fixes and a few minor changes between now and release. There have been quite a few important changes since the Beta: Refactored assemblies for greater ease of use. Implemented an Application...
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Game review site Giant Bomb has a great article about Mass Effect 2’s development process . The article is written by one of the review staff, who doesn’t have development experience, but went to a GDC talk on Bioware’s development process to see if he could glean any information on...
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Today is a long awaited day for me. Caliburn is now in official Beta. There have been many bug fixes and a ton of new features since the Alpha release last October. We’ve also been dogfooding it on several projects, one of which is NHProf . I wanted to use this post as an opportunity...
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The CodeStock 2009 Call for Speakers is open, details at CodeStock.org To make this year’s event bigger and better we’ve expanded the conference to a two-day event, June 26 and 27, 2009 in Knoxville, TN. Day one will be comprised of extended deep dive and back-to-basics sessions followed by day...
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One of the common themes of this years KaizenConf was how to move a towards being a lean organization. During most of the sessions and conversations that I was part I cannot tell you how often I heard words like Convince, Convert and Persuade said. At first I had nothing against these words, but the...
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The Caliburn.Testability assembly contains various classes related to unit testing a UI. You can use the BindingValidator to validate data bindings on DependencyObjects, DataTemplates and Styles. The easiest way to access this functionality is through the static Validator class. It has several...
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Craig Shoemaker just posted the latest episode of the Polymorphic Podcast: ASP.NET SEO - Interview with Michael Neel . Yes, I've now appeared in a podcast that I didn't have a hand in recording! Even if you don't listen to the show (and you should, Craig does an awesome job) check out...
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Caliburn is a framework designed to aid in the development of WPF and Silverlight applications. It implements a variety of UI patterns that are geared towards solving problems encountered in real-world scenarios. It's goals are: Support building WPF/SL application that are TDD friendly. Implement...
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LINQ is great, up to the point when it's not. Then it's really not great at all. When we trade simplicity of syntax for performance, we have to keep in mind there may come a point when we have to go back the code and factor out the shiny new toys. My system is complex, but this task...