-
This is a continuation from the previous post . Setting The Stage The game we’re building will have waves of enemy ships fly in to attack the player’s units. Let’s begin by making a simple enemy as well as some dummy targets for them to attack. I’m going to keep the graphics very simple for the moment...
-
This is a continuation from the previous post . Specification Many games have a start screen or main menu of some sort. (Though I love games like Braid that bypass the whole notion.) Let’s begin by designing our start screen. We’ll have a solid color background. Perhaps the ever lovely cornflower...
-
update: I just realized that the gist was not being rendered here. I've added the code inline. See the introduction post for context. The Loop In general, game development begins with the game loop. If you come from the business world of software development, this will be strange. You don’t...
-
Preamble Something disgusting, like six years ago, I listed on 43Things that I wanted to write a video game. I’ve actually made numerous arrested attempts ever since I started programming with my TI-94a back in 1983. My last attempt has been much less arrested (though still incomplete). I’ve...