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Since our v1 release of Caliburn in October, we’ve had a healthy amount of bug fixes and feature improvements. The community has really gotten involved and contributed in a big way. The result of this contribution is the forthcoming v1.1. As of this post, the release candidate is available for...
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It’s shameless, I know. But, please vote for my sessions at Mix :) The voting tool can be accessed here: http://visitmix.com/opencallvote/ Below are titles, descriptions and links to where you can vote for each of my submissions. Votes must be submitted by Friday, January 15, 2010.* Title : Build...
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Over the next several months I am going to be releasing various starter kits/samples for Caliburn. Each sample will demonstrate a different application style. I’ve factored each sample so that it has a reusable mini-framework, allowing developers to easily take the shell and start plugging in their...
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You can check it out immediately at http://silverlight.net/getstarted/silverlight-4-beta Here's a couple of other links to help you get started as well: http://wildermuth.com/2009/11/18/Silverlight_4_Beta_Announced! http://johnpapa.net/silverlight/silverlight-4-beta-announced-at-pdc09-great-learning...
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Hooray!!! I finally released Caliburn v1 to RTW and got the official site launched ! This has been a long time coming and I could not have done it without the generous help and support of the .NET community, family and friends. Many individuals contributed by finding bugs, submitting patches, recommending...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
10-26-2009
Filed under:
Filed under: WPF, Xaml, databinding, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, DSL, RIA, MVVM, UI Architecture
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Today I’ve made the RC3 of Caliburn v1 available. I’m going to let it sit for a couple of weeks, then I will RTW. Please take time to update your code to this new version and post any bugs to the codeplex site . Any bugs not found in the next couple of weeks will have to be fixed in v2. Below...
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I’ve put a ton of work into this release and I think we are finally almost ready for RTW! You can get the new RC2 bits here . Please download them, try them and help me squash any final bugs that may remain. Below is a list of things that have changed since RC1, its quite significant: Added the...
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Today is a long awaited day for me. Caliburn is now in official Beta. There have been many bug fixes and a ton of new features since the Alpha release last October. We’ve also been dogfooding it on several projects, one of which is NHProf . I wanted to use this post as an opportunity...
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Caliburn is a framework designed to aid in the development of WPF and Silverlight applications. It implements a variety of UI patterns that are geared towards solving problems encountered in real-world scenarios. It's goals are: Support building WPF/SL application that are TDD friendly. Implement...
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Some of you may be wondering about the status of Caliburn. I'm presently working on the new version and am having great success making it compatible with both WPF and Silverlight. It hasn't been easy, but it is going to work. There's a lot of under-the-hood improvements...
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I've blogged previously about inconsistencies between SL 2 Beta 1 and WPF. In my previous post I mentioned a few critical things that I felt would make it hard for WPF developers to move code between the two platforms. Most of my complaints were not addressed in the updated Beta 2 of Silverlight...
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After asking some questions of the community and doing some thinking, I've finally devised a plan of action for Caliburn: I'm going to freeze the current source code where it's at. Anyone who is using it can be assured that it's not going anywhere. However, I will not be making...