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When building out phone applications real estate is at a premium. If you need to provide any type of edit content on the screen you either need to make the decision to only allow a few edit boxes to remove the need for scrolling or allow for scrolling. In this post We will take a look at how we...
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Day eight* of the port and I was so happy not to discover any new issues. At this point I have almost all the major UI pieces in place. You can now see what you would normally during typical profiler usage. There’s still a lot of work to be done…probably much more than has been done so far...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
04-09-2010
Filed under:
Filed under: WPF, Xaml, Control Templates, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, NHibernate, RIA, MVVM, UI Architecture, NHProf
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Today I worked on statements. They flow pretty naturally out of the sessions functionality. I still have a lot of work ahead of me, so fortunately I only found two new issues today. I was able to rework Xaml in both cases fairly easily. Binding in it’s Element form is not allowed. Fortunately,...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
04-06-2010
Filed under:
Filed under: WPF, Xaml, databinding, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, NHibernate, RIA, MVVM, UI Architecture, NHProf
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I started working on the most complicated part of the UI: Sessions. There are a lot of different view models and views related to this part. Fortunately, by now, I think I have found most of the issues. But I’m still encountering a few new issues here on day six. Below is the customary screenshot...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
04-05-2010
Filed under:
Filed under: WPF, Xaml, databinding, Control Templates, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, NHibernate, RIA, MVVM, UI Architecture, NHProf
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Well, I’m pleased to say that on Wednesday I only encountered one new* issue during the port. ListBox does not support grouping. One neat thing in WPF is that all the items controls supported grouping. One of the reports we had was a set of master/details grids where the master was a grouped ListBox...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
04-02-2010
Filed under:
Filed under: WPF, Xaml, databinding, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, NHibernate, RIA, MVVM, UI Architecture, NHProf
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On Tuesday I spent a decent amount of time fleshing out the last remaining features under the Options menu. I then did some general reorganization to the project structure. Along with the port to Silverlight, I’ve been upgrading the application to use Caliburn 2.0 which is working out exceedingly...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
04-01-2010
Filed under:
Filed under: WPF, Xaml, databinding, Control Templates, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, NHibernate, RIA, MVVM, UI Architecture, NHProf
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On Monday I spent a good four hours working on the port. I decided to flesh out the functionality of the Main Menu. As I mentioned before , none of the menu controls available support commanding. Fortunately, Caliburn has its own mechanism which is much richer than what you get out of the box anyways...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
03-31-2010
Filed under:
Filed under: WPF, Xaml, databinding, Animation, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, NHibernate, RIA, MVVM, UI Architecture, NHProf
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Friday I only had a few hours to work on the port. I thought I might look into what it would take to add the main menu. It’s an important part of the shell that I completely skipped in my first pass. Unfortunately, there aren’t really any free or open source menu controls that I could find...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
03-29-2010
Filed under:
Filed under: .NET 3.0, Xaml, databinding, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, NHibernate, RIA, MVVM, UI Architecture, NHProf
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Let’s walk through an example of using d:DesignInstance for improving the design-time experience in Blend. For background, see my last post on the topic. I’m going to be using the ContactManager sample from the Caliburn trunk. You can access the source of it here under: \trunk\samples\LOB Samples\Silverlight...
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I’ve gleaned most of what I have learned about this topic from Unni , Karl , and Jack . I recommend checking out their posts for additional information. d:DataContext The d:DataContext attribute allows you to establish a data context that is only for design time. You can use it the same way (more or...
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This is a true story. It’s a story about porting a non-trivial WPF application, NHProf , to Silverlight 4. The story begins today with my first actual work on the porting process. Microsoft has been preaching how easy it is to move between these platforms. Are they telling the truth? I’ll...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
03-25-2010
Filed under:
Filed under: Xaml, databinding, Control Templates, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, NHibernate, MVVM, UI Architecture, NHProf
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Yesterday I delivered my talk, “Build Your Own MVVM Framework,” at Mix. Thanks to all who came out to listen and allow me a short time to share some of my ideas. I’m very grateful to have had this opportunity. Thanks also to all who voted for the talk. If you were not able to make it...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on
03-16-2010
Filed under:
Filed under: WPF, Xaml, databinding, WPF/e, .NET 3.5, Caliburn, Featured, Silverlight, RIA, MEF, MVVM, UI Architecture
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Tomorrow I kiss the wife and baby goodbye (sadly) and hop on a plane heading to Mix in Las Vegas . This year I have the unique honor and privilege to present “Build Your Own MVVM Framework.” I’ll be speaking Monday afternoon at 3:30 PM in Lagoon F. Here’s the official description...
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Buried deep within the options for Visual Studio is a little switch that places your XAML attributes on separate lines. For example, instead of looking like this: <TextBlock Text="Some Text" Margin="10 0" Grid.Column="1" /> Your XAML would look like this: <TextBlock...
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Since our v1 release of Caliburn in October, we’ve had a healthy amount of bug fixes and feature improvements. The community has really gotten involved and contributed in a big way. The result of this contribution is the forthcoming v1.1. As of this post, the release candidate is available for...