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  • GPU Acceleration and 3D in Silverlight 3!

    Yes, you read that right. Check out ScottGu's blog for the proof. Let the good times roll...
    Posted to .NET & Funky Fresh by Rob Eisenberg on 11-17-2008
    Filed under: Xaml, 3D, WPF/e, Silverlight, RIA
  • It's Time to Update Your Silverlight Tools

    If you noticed, when Silverlitht 2 was released, they only released an RC1 of the tools. Today, they have released the Silverlight Tools RTW. You can get it here . You can read some more details on Mike Snow's blog .
    Posted to .NET & Funky Fresh by Rob Eisenberg on 10-28-2008
    Filed under: Xaml, WPF/e, Silverlight
  • Caliburn Moved and Documentation Added!

    Caliburn has a new home on CodePlex .  You can find it at .  Additionally, I have added a full set of documentation that is available online .  The documentation loosely follows the samples I have created for the framework which can be found in the 'samples'...
    Posted to .NET & Funky Fresh by Rob Eisenberg on 10-21-2008
    Filed under: WPF, .NET 3.0, Xaml, databinding, WPF/e, .NET 3.5, Caliburn, Silverlight
  • Caliburn Alpha for WPF AND Silverlight is Here!

    Caliburn is a framework designed to aid in the development of WPF and Silverlight applications. It implements a variety of UI patterns that are geared towards solving problems encountered in real-world scenarios. It's goals are: Support building WPF/SL application that are TDD friendly. Implement...
    Posted to .NET & Funky Fresh by Rob Eisenberg on 10-12-2008
    Filed under: WPF, .NET 3.0, Xaml, WPF/e, Caliburn, Featured, Silverlight, RIA
  • Silverlight Version 2 RC0 Released

    Details here . As far as I can tell from the docs, they removed a lot of things, made a bunch of things private or internal and changed the signatures of some things here and there. I can only hope that I don't have to do massive rewrites of all my Silverlight stuff. Does anyone from Microsoft want...
    Posted to .NET & Funky Fresh by Rob Eisenberg on 09-25-2008
    Filed under: WPF/e, Silverlight
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