Today I’m happy to announce the official release of Caliburn.Micro v1.4. This release brings a ton of bug fixes across all platforms, nuget fixes…and best of all…full support for WinRT and WP8. That means that Caliburn.Micro now supports WPF, SL4, SL5, WP7, WP8 and WinRT. AWESOME...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on 11-15-2012
Filed under: WPF, Xaml, WPF/e, Caliburn, Featured, Silverlight, RIA, MVVM, UI Architecture, Caliburn Micro, WP7, NuGet
When you build a Windows Phone 7 (soon to be 8) application, one of the screen layouts you can use is the Panorama. In most cases the number of pages in the panorama is hard defined in code but there is the occasion when you will add pages dynamically based on binding. In this post...
If you fit into any one (or more) of these three categories… You like tabletop RPGs You build Xaml applications You build Html/JS applications 1. RPGWithMe For some time I’ve been cranking away building my company’s first real product. I’m very excited to officially announce...
Posted to
.NET & Funky Fresh
by
Rob Eisenberg
on 08-02-2012
Filed under: WPF, Xaml, databinding, game development, Control Templates, WPF/e, Caliburn, Featured, Silverlight, RIA, MVVM, UI Architecture, Caliburn Micro, WP7
When building WinRT applications you will want to implement the ability to capture images/video’s from the onboard webcamera in order to use in your application. Fortunately for you this is very easy to accomplish. We will walk through how to do this in this post. Step 1: Enable access to...
When you are building Metro Applications it will be very common that your application will have image (.png) files stored in local isolated storage and that you will want to show these images to the users inside your application. In this post i am going to walk you though how to access these stored...