Browse Site by Tags

Showing related tags and posts across the entire site.
  • Putting the Dynamic back into TypeScript

    One of the really powerful features that TypeScript brings to the JavaScript world is some Static Typing, even if it is only at code/compile time.  With TypeScript I can say that an object is of a certain type which implies there are only a limited set of properties/methods available to me. ...
    Posted to Derik Whittaker by Derik Whittaker on 05-08-2013
    Filed under: JavaScript, Typescript
  • Inheritance issue w/ Typescript (JavaScript) and MVC Bundling Ordering

    Today I extended one of our classes to use inheritance via Typescript (love that). When I refreshed the page I received an error here When I dropped to the Chrome debugger and outputted both the values for both ‘d’ and ‘b’ I was a bit shocked. ‘d’ was valid, but ‘b’...
    Posted to Derik Whittaker by Derik Whittaker on 04-30-2013
    Filed under: .Net, ASP.Net MVC, JavaScript, Typescript
  • Validating all observables w/ Knockout validation and Typescript

    Knockout js is an awesome MVVM framework for HTML/Javascript development and there is an extension library which performs data validation called Knockout.Validation which is an equally awesome library.  Today when doing some coding I needed to validate that all properties on a VM were valid. A quick...
    Posted to Derik Whittaker by Derik Whittaker on 04-21-2013
    Filed under: JavaScript, Typescript, Knockout.js
  • Durandal 1.2.0 and Caliburn.Micro 1.5.0 Released!

    Two awesome releases in the last week! Much thanks to the great community surrounding both projects! Here’s what’s new: Durandal 1.2.0 Tons of bug fixes. Lots of improvements to the router. Better support for integrating with Q, KendoUI and Dojo. More docs. Check out the full set of changes. Caliburn...
    Posted to .NET & Funky Fresh by Rob Eisenberg on 03-18-2013
    Filed under: WPF, Xaml, WPF/e, Caliburn, Silverlight, RIA, MVVM, UI Architecture, Caliburn Micro, WP7, NuGet, JavaScript, Durandal
  • Building a Game With JavaScript: Making Things Move

    This is a continuation from the previous post . Setting The Stage The game we’re building will have waves of enemy ships fly in to attack the player’s units. Let’s begin by making a simple enemy as well as some dummy targets for them to attack. I’m going to keep the graphics very simple for the moment...
    Posted to Christopher Bennage by Christopher Bennage on 03-13-2013
    Filed under: Game Development, javascript, HTML
Page 1 of 12 (240 items) 1 2 3 4 5 Next > ... Last »

About The CodeBetter.Com Blog Network
CodeBetter.Com FAQ

Our Mission

Advertisers should contact Brendan

Subscribe
Google Reader or Homepage

del.icio.us CodeBetter.com Latest Items
Add to My Yahoo!
Subscribe with Bloglines
Subscribe in NewsGator Online
Subscribe with myFeedster
Add to My AOL
Furl CodeBetter.com Latest Items
Subscribe in Rojo

Member Projects
DimeCasts.Net - Derik Whittaker

Friends of Devlicio.us
Red-Gate Tools For SQL and .NET

NDepend

SlickEdit
 
SmartInspect .NET Logging
NGEDIT: ViEmu and Codekana
LiteAccounting.Com
DevExpress
Fixx
NHibernate Profiler
Unfuddle
Balsamiq Mockups
Scrumy
JetBrains - ReSharper
Umbraco
NServiceBus
RavenDb
Web Sequence Diagrams
Ducksboard<-- NEW Friend!

 



Site Copyright © 2007 CodeBetter.Com
Content Copyright Individual Bloggers

 

Community Server (Commercial Edition)